Add bullet in doc
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@@ -12,12 +12,12 @@ Location
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Location are generic places where products are physically or virtually
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stored. There are six types of locations:
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Storage
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* Storage
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Storage locations define real places where products are stored.
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Warehouse
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* Warehouse
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Warehouses are meta-locations which define input, storage and output
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locations. These locations are all of type Storage. Input and Output
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@@ -26,17 +26,17 @@ Warehouse
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biggest location where products are stored for middle or long
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periods of time.
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Customer
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* Customer
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Customer locations are virtual locations accumulating products that
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have been sent to customers.
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Supplier
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* Supplier
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Supplier locations are virtual locations accumulating products that have
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been received from suppliers.
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Lost And Found
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* Lost And Found
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Lost And Found locations collects inventory gaps. See
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:ref:inventory for details.
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@@ -57,22 +57,22 @@ actually made).
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A move can be in one of this states:
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Draft
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* Draft
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The initial state, used when the move is created and to define
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future stock movement that are planned, but still subject to
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modifications.
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Assigned
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* Assigned
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An assigned move allow to reserve some products. Thus preventing
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other user to assign them.
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Done
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* Done
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The move is in state Done when the real movement is made.
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Cancel
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* Cancel
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A cancelled move will be ignored by the system. Only Draft or
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Assigned move can be cancelled. To revert a move in state Done, an
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@@ -105,12 +105,12 @@ A supplier packing is used when products are received from a
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supplier. It is mainly composed of a party (the supplier), a location
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(the warehouse in which the products are coming) and two list of moves:
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Incoming moves
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* Incoming moves
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The moves between the supplier location and the input location
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(as defined on the warehouse).
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Inventory moves
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* Inventory moves
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The inventory moves are between the input location and the storage
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location (or one of his child locations).
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@@ -118,20 +118,20 @@ Inventory moves
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The supplier packing can be in one of this states:
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Draft
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* Draft
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Incoming moves and inventory moves (if they exist) are in draft.
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Received
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* Received
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Incoming move are set in state Done, inventory moves are created if
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necessary.
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Done
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* Done
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Inventory moves are in state Done.
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Cancel
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* Cancel
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All moves are cancelled.
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@@ -143,12 +143,12 @@ A customer packing is used for sending products to customer. It is
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mainly composed of a party (the customer), a location (the warehouse
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out of which the product are going) and two list of moves:
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Inventory moves:
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* Inventory moves
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The moves between a storage location and the output location of the
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warehouse
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Outgoing moves
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* Outgoing moves
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The moves between the output location of the warehouse and a
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customer location.
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@@ -156,33 +156,33 @@ Outgoing moves
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The customer packing can be in one of this states:
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Draft
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* Draft
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Outgoing moves and inventory moves (if they exist) are in draft.
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Waiting
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* Waiting
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When a customer packing is set to waiting, the inventory moves are
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created (or completed) to balance the outgoing moves. The waiting
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state also means that the packing should be processed.
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Assigned
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* Assigned
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The assigned state is when products have been assigned (or reserved)
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from the storage locations.
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Packed
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* Packed
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The packed state is when the inventory moves have been made, i.e
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when the products have been physically moved to the outgoing
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locations.
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Done
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* Done
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The packing is Done when the outgoing moves have been made,
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e.g. when a truck left the warehouse.
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Cancel
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* Cancel
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A packing which is not yet completed (not in state Done) can be
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cancelled at any time. This also cancel all the moves.
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@@ -196,23 +196,23 @@ inside the company. It is mainly composed of two locations and a list
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of moves. It can be in one of these states:
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Draft
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* Draft
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The moves (if they exist) are in draft.
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Waiting
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* Waiting
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The waiting state means that the packing should be processed.
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Assigned
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* Assigned
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The assigned state is when products have been assigned.
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Done
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* Done
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The packing is Done when the moves have been made.
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Cancel
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* Cancel
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A packing which is not yet completed (not in state Done) can be
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cancelled at any time. This also cancel all the moves.
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